Too many players never achieve the Ruby Mastery of the Let The Ices Begin events. Even more players don’t give a rats tail about the Leaderboards within these events. These events are top heavy with, what I like to call, the Elite players. In other words, the players who either cheat like mad or buy their way through everything or both. They most certainly could be considered overachievers! Zynga ‘claims’ they want an even and fair playing field. We do not see this while these types of events are active.
Within the current ‘Let The Ices Begin’ event the Leaderboard has yet to reflect the current, and actual, leaders of this event. Maybe that’s because it really doesn’t matter that much since those families that are leading it are the same ones who have won the past ‘Let The Ices Begin’ events. So, who really cares?
The overwhelming majority of the actual players that remain playing this game don’t care! They don’t care because they know they don’t have a chance in Hell nor High Water to be on one of these Leaderboards. When these families that lead these events have the ability to accrue 10 times more ices within a single minute than most families can accrue within 5 minutes it discourages too many from wanting to try.
The chart below shows, from a single 5:52 sampling, the average number of ices of the 4 families shown on the current Leaderboard;
ICES At | ICES At | Time Passage | ICES ACCRUED | Average ICES | ||
1 Day 16:09:34 | 1 Day 16:15:26 | 5:52 | Per Minute | |||
----------- | ----------- | ---------- | ----------- | ----------- | ||
4,519,229 | 4,510,805 | 8424 | 1435.91 | |||
2,385,454 | 2,382,690 | 2764 | 471.14 | |||
2,188,148 | 2,181,366 | 6782 | 1156.02 | |||
1,216,170 | 1,213,437 | 2733 | 465.85 |
These families may win yet another event thus strengthening them that much more and widening any gap in strength between them and whichever families may be close to Leaderboard and so on down the line. The more these families win the stronger they get which will result in seeing them on the Leaderboards more often. How is this fair? How does this create a level playing field? The short answers are it’s not and it doesn’t!
If Zynga truly wanted to create a fair and level playing field there are some things that could be done.
We have suggested before that Zynga should reward the skill points to the top 10 players within each family as opposed to the families who repeatedly win these events. The logic is simple. Make more players stronger as opposed to a select few.
I have another possible suggestion that would/could be better than the current method of rewarding players in these types of events.
I suggest that Zynga should operate these events in the form of a radio type of contest where if players or families have won them before they are ineligible to win them again. At least for a certain time frame. The point would be to give others a chance to win them.
Another suggestion is for Zynga to lose the Global Leaderboard in its entirety! Modify these events to be family events where players inside the families compete against each other for the rewards. No, it’s not the best solution. But, it is a better alternative to the current reward system for these derogatory events!
Zynga needs to maintain a player base and to stop driving players away from this game (and ALL its games). Zynga can accomplish this simply by making ALL the players of their games feel welcome.