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MAFIA SPIRIT

Saturday, October 29, 2011

Henchmen Fight Loot

New Henchmen Fight Loot Drop Rates

It was only 10 days ago that new Fight High End Loot (FHEL) was introduced (1). It was less than desirable but it was nice to have some loot that increased most of our stats.  It was a unexpected and pleasant surprise when a 9th generation of FHEL was introduced 2 days ago.

October 17th
October 27th
What makes this generation of FHEL so special is it includes 2 Henchmen, one attack and one defense, with decent stats. We haven't had many opportunities to acquire a lot of Henchmen with good stats and this has made fighting fun again. Due to the Zombie theme of this loot, many are wondering if these items are permanently available or will the disappear once the Zombie Apocalypse Event is over. I've seen two different responses from Customer Support transcripts but I think they will say as Zynga added them to the Fight Rewards Page and have not told us they were available for a limited time.  Although the loot is referred to as fighting loot, it drops when fighting and robbing. In fights, you will see it slide across your Fight Module like all the other loot.
When robbing, t will drop randomly through individual robs or be given as a bonus when you clear a Robbing Board.
I did a few runs and the drop rates seem to be about the same as older fighting loot. Like always, FHEL drops best in Brazil and Chicago if you attack players who are in the same destination. You will get far less ices but 5X the loot. Here are the settings I use on my Assassin-a-Nator if all I care about is acquiring loot. I check "Cash from same city" and set the health and target attack limits to zero.
I used 100,177 stamina and got 220 Henchmen (my bad, I forgot to capture the other new FHEL items). This puts the stamina cost to Henchmen at about 455.
I did a smaller run of 13,47 stamina in New York and got a total of 33 henchman. This comes out to about 1 henchman item per 408 stamina. Maybe it's my filters but the loot per stamina costs were actually better in New York. Loot drops are totally random and there are many variables so it's hard to judge anything from the data of one set of runs. 
I used 11,179 stamina robbing in New York and only got 5 Henchmen. The drop rates are much lower when robbing and only benefit the serial levelers when it comes to maxing out on fight loot.
To see how many henchmen you will use and how many points they will add to your equipment score, check out the Spockholm Analyzer. Click on "Show item suggestions" and then "Hiding Marketplace items" for attack and defense.
To quickly view how many fight loot items you own, use the Inventory Group Spocklet. The latest FHEL items were added to the FHEL7 tab (but this is the 9th generation of FHEL).


Friday, October 28, 2011

Chicago District 6: Crosstown Showdown

Chicago District 6: Crosstown Showdown

District 6 of Chicago is called Crosstown Showdown. Just like Districts 4 and 5, there are 8 jobs with 4 levels.
Here are the job requirements and payouts for each level.

Bronze
Silver
Gold
Ruby
The ratios aren't that great. The best job ratio in Chicago is still the District 2 job "Secure Hooch to Sell in Your Joint" which is 2.14. The one job in District 6 with a ratio above 2.00 requires consumables. I call bullshit on this!





Job
% Mastery
Bronze
Silver
Gold
Ruby
1
7
1.85
1.91
1.97
1.97
2
8
1.95
2.02
2.08
2.08
3
6
1.86
1.93
1.98
1.98
4
5
1.83
1.89
1.95
1.95
5
6
1.86
1.93
1.99
1.99
6
5
1.83
1.90
1.96
1.96
7
5
1.86
1.93
1.99
1.99
8
4
1.84
1.91
1.96
1.96

The consumable item needed this time around is the Mediator.
The Mediator is produced by doing the first job "Catch a Saboteur". You want to stay on Bronze to farm these because the Ruby Level job costs 1,080 energy. You will only need to spend 180 energy on the Bronze Level.
There are two jobs that require Mediators and you will need 2 per click.
The second job, "Storm Into a "North Side Gang Brewery" gives 8% mastery and the 5th job "Call for a Truce With the North Siders" gives 6%.
By using the mastery percentage, you can calculate how many will be needed to achieve mastery of each level. A total of 240 Mediators will be needed to completely master District 6. If you use your Chicago Crew bonuses strategically, it will be a lot less.






Job
Mastery %
# Required/Level
Total
2
8
26
104
5
6
34
136


The 6 loot items that drop in District 6 are shown below. That stats are not very impressive considering the resources you would have to use to get mass quantities of them. That Bum Brush looks painful if the bum they are referring to is your targets butt.
The mastery item is a Massacre Killing Crew.  The stats go up with each level and are well worth all the trouble. The special ability is it will add to your Sharpshooter bonus in Chicago by 3, 6, 11 or 15 fight. I like this loot item because it's a Henchmen.
The Sharpshooter bonus normally doubles your attack skill for 50 fights. When you own a Ruby Level Massacre Killing Crew, the value will change to 65. I'd rather have the Mercenary bonus and get 15 more fights without having to use stamina. This is another disappointment of the special abilities in Chicago. It's sad to say that of the 3, this is the best one.


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