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MAFIA SPIRIT

Friday, October 28, 2011

Chicago District 6: Crosstown Showdown

Chicago District 6: Crosstown Showdown

District 6 of Chicago is called Crosstown Showdown. Just like Districts 4 and 5, there are 8 jobs with 4 levels.
Here are the job requirements and payouts for each level.

Bronze
Silver
Gold
Ruby
The ratios aren't that great. The best job ratio in Chicago is still the District 2 job "Secure Hooch to Sell in Your Joint" which is 2.14. The one job in District 6 with a ratio above 2.00 requires consumables. I call bullshit on this!





Job
% Mastery
Bronze
Silver
Gold
Ruby
1
7
1.85
1.91
1.97
1.97
2
8
1.95
2.02
2.08
2.08
3
6
1.86
1.93
1.98
1.98
4
5
1.83
1.89
1.95
1.95
5
6
1.86
1.93
1.99
1.99
6
5
1.83
1.90
1.96
1.96
7
5
1.86
1.93
1.99
1.99
8
4
1.84
1.91
1.96
1.96

The consumable item needed this time around is the Mediator.
The Mediator is produced by doing the first job "Catch a Saboteur". You want to stay on Bronze to farm these because the Ruby Level job costs 1,080 energy. You will only need to spend 180 energy on the Bronze Level.
There are two jobs that require Mediators and you will need 2 per click.
The second job, "Storm Into a "North Side Gang Brewery" gives 8% mastery and the 5th job "Call for a Truce With the North Siders" gives 6%.
By using the mastery percentage, you can calculate how many will be needed to achieve mastery of each level. A total of 240 Mediators will be needed to completely master District 6. If you use your Chicago Crew bonuses strategically, it will be a lot less.






Job
Mastery %
# Required/Level
Total
2
8
26
104
5
6
34
136


The 6 loot items that drop in District 6 are shown below. That stats are not very impressive considering the resources you would have to use to get mass quantities of them. That Bum Brush looks painful if the bum they are referring to is your targets butt.
The mastery item is a Massacre Killing Crew.  The stats go up with each level and are well worth all the trouble. The special ability is it will add to your Sharpshooter bonus in Chicago by 3, 6, 11 or 15 fight. I like this loot item because it's a Henchmen.
The Sharpshooter bonus normally doubles your attack skill for 50 fights. When you own a Ruby Level Massacre Killing Crew, the value will change to 65. I'd rather have the Mercenary bonus and get 15 more fights without having to use stamina. This is another disappointment of the special abilities in Chicago. It's sad to say that of the 3, this is the best one.


Chicago District 5: Lakeside Docks

Chicago District 5: Lakeside Docks

The 5th District of Chicago is called Lakeside Docks. We get our 5th and last Chicago property and the energy requirements are ridiculous when you look at the ratios.
There are 8 jobs with 4 levels.  Here are the job requirements and payouts for each job on each level.

Bronze
Silver
Gold 
Ruby
The experience/energy ratios don't even make it to 2.0 which is a huge disappointment considering how much energy is required for these jobs. On the Ruby Level, all but two jobs cost over 1,000 energy each. I know some players who don't even have that much total energy.




Job
% Mastery
Bronze
Silver
Gold
Ruby
1
6
1.84
1.91
1.96
1.96
2
8
1.72
1.78
1.84
1.84
3
7
1.83
1.90
1.96
1.96
4
5
1.63
1.69
1.74
1.74
5
8
1.75
1.81
1.87
1.87
6
5
1.71
1.78
1.83
1.83
7
7
1.84
1.91
1.96
1.96
8
6
1.82
1.88
1.94
1.94
When you master the Bronze Level of the first job, you unlock the 5th and final Chicago property which is the Docks.
If you collected enough of the upgrade parts, you  should be able to get to Level 10 right away.
Each level gives you one Rob Squad Boost and you can collect from your Docks every 8 hours. If you don't have enough upgrade parts, don't touch this one until you get your Distillery fully upgraded. You can get plenty of Rob Squads through the free gift system.
The Consumable item for District 5 is the Beer Barrel.
You can make them by doing the second job "Set Up a Rum Running Base of Operation". Just like with District 4, you want to make these on the Bronze Level because the job costs 162 energy. On the Ruby Level it will cost you 1,180 energy a click and that is not cool.
You only need Beer Barrels for one job but it requires 3 per click.
The last job of the district, "Host Happy Hours on Board" is where you will use your Beer Barrels.
The job pays 6% mastery per click so you will need to do 17 jobs to get fully mastered.  This adds up to 51 Beer Barrels per level for a total of 204. 




Job
Mastery %
# Required/Level
Total
8
6
51
204

The 6 loot items which drop randomly from all jobs in District 5 are below. I don't care for the first one. Why would anybody want to trap a cute little Cub like that? PETA should be all over Zynga with all the animal traps we have in this game.
 
 
 
 
The mastery item is a Rum-runner gunboat. The stats increase with each level of mastery. They are nice but the special ability is just as lame as the Chicago properties. You will get a increase in robbing resistance of 5%, 10%, 15% or 20% depending on your level of mastery. The robbing equation is so jacked up, I doubt this will be of any use. 


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